Building an Endless Runner Game with Unity: Procedural Levels and AI Eagles
Main Concept of the Game
- The player runs automatically — the only control is dodging obstacles and collecting coins.
- The level is procedurally generated at runtime, so it never ends and never repeats.
- Old level sections are destroyed behind the player to keep memory clean.
- An AI eagle system (leader + followers) chases the player dynamically.
- The game ends when the player collides with an obstacle.
- Distance traveled is tracked as the primary score metric.
Technology Used
- Engine: Unity
- Language: C#
- Paradigm: Object-Oriented Programming (OOP), Interface-based design
Project Repository
Bash
Video Implementation
How to Run
- Open the project in Unity Hub
- Load the main scene
- Click the Play button
- Use the controls to move the character
Further Development Ideas
- Score UI and leaderboard system.
- Sound effects and background music.
- Improved visuals and polished assets.
- Gesture or AI control integration.
- Weapon or power-up system for added interactivity.